Recall Engine
by AmeliePick.
Project Description
Recall Engine is a modular game engine. Being developed for role-playing video games. Allows to create 2D/3D games in first/third person view, with elements of visual novel. Because the engine is modular you can choose exactly what you need to make your software. The engine follows the philosophy:
The engine contains a lot of parts to use it separetly and what is most important that it all have a low-level optimization and suport of most popluar and last tecnologies. So you can use it to create not only games but also for a software.
Below you can find the features of the engine, which are already completed or in the development so the list will be appended during the progress.
Features
Done.
In development.
In design.
Other features
Enhanced with
System specifications
CPU: It requires the SSE instruction set support, but it also provide the AVX-AVX512 support, so it recommend to use Sandy Bridge for Intel CPUs and Jaguar for AMD CPUs as a minimal architecture.
If you want to support most older CPUs like i7 860, just don't use AVX compability methods of the engine because it secured from emulators and just will not starts. The most fine way is to make some versions of your software or just let to old cpus to be gone.
RAM: At least 500 MB free, not more than 256 TB installed.
Storage: about 1 GB for the engine and all addons.
Graphics: DirectX 11.1, DirectX 12.
Target architecture: x86-64.
Target OS: Windows 10.
Written on Assembler(ml64), C, C++.
Engine API: C++/Custom script language.
Demos
Builds